(2018/9), "Exploring differences between experts and novices during decision-making process from perspective of behavioral decision-making", International Journal of Creative Research and Studies (IJCRS), Vol.2, Issue 9, 24-33.
(2018/8), "What attributes do existing web blog need? ", Archives of Business Research, Vol.6, No.8, 290-296.
(2017/7), "Hierarchical Relationship of Negative Emotion Perception from Violent Video Games",Science, Technology and Society, VOL.22, NO.2, 236–258. (SSCI)
(2017/6), "Discrepancy of Cognitive Ability in Management Decision", International Review of Management and Business Research, Vol. 6 Issue.2, 488-494. (ABI)
(2017/3), "Learning Results and Terminal Values from the Player of SimCity and The Sims ",Behaviour & Information Technology, VOL. 36, NO. 2, 209–222 (SSCI)
(2017/1), "Players’ Value Structure in Digital Games: A Means-end Chain Approach",GAMES AND CULTURE, Vol. 12, NO.1, 72-99. (SSCI)
(2016/10), “What are consumers thinking? Value network structure of consumers on social commerce”,Transylvanian Review, Vol. XXIV, No.10, 2571-2584. (SSCI)
(2016/3), " The Effect of Ecological Elasticity in Taiwan's Carbon Reduction Policies – the STIRPAT Model",Journal of Management and Sustainability, Vol. 6, No. 1, 121-131. (ABI)
(2016/2), The cognitive structure of beer game learners’ psychological target value ,Transylvanian Review, Vol. XXIV, No.5, 389-404. (SSCI)
(2016/1)," Differences among Different DGBLs Learners ",International Journal of Business and Management, Vol. 11, No. 1, 181-188. (ABI)
(2015/5), "An Explorative Study of Virtual Trading Games: A Means-End Chain Approach" ,Business Education & Accreditation, Volume 7, No.1, 97-106 (ABI)
(2015/4), "Exploring the Effective Help for Social Anxiety: MMORPGs Delivering Online Help",International Journal of Marketing Studies, Vol. 7, No. 2, 10-18. (ABI)
(2015/2), "Are we after the same thing? Differences among different MMORPGs players",Journal of Management and Strategy, Vol. 6, No. 1, 10-20. (ABI)
(2015/2), "The Benefits and Values of Green Lifestyle Consumers",International Journal of Marketing Studies, Vol. 7, No. 1, 24-38. (ABI)
(2014/11), "What Young People Pursuit? The Value in Social Interaction Platforms", Scholars Journal of Economics, Business and Management (SJEBM), Vol.1, Issue10, 518-524.
(2014/6), "Console game value hierarchy: A means-end chain approach", European Journal of Social Sciences , 44, 1, 58-77.
(2014/6), " Have You Switched to a Low-carbon Diet? The Ultimate Value of Low-carbon Consumerism ", Administrative Sciences, 4(2), 105-119. (ABI)
(2014/1), "Digital educational game value hierarchy from a learners’ perspective ", Computers in Human Behavior, Volume 30, 1–12.(SSC I, IF=1.87)
(2014/1), "Are the benefits of group buying limited to monetary value? A study on the ultimate value of online group-buying", Asian Journal of Empirical Research, Vol. 4(1), 1-17.
(2013/12), "Facilitators of National Innovation Policy in a SME-dominated Country: A Case Study of Taiwan", Innovation: Management, Policy & Practice, Volume 15, Issue 4, 405-415.(SSCI)
(2013/7), "User goals in Technology-based Self-service Systems ", Int. J. of Technology Marketing (IJTMKT), Vol. 8, No.3 287 - 303.
(2013), " A Study of Consumers’ Willingness to Pay for Environmentally Friendly Clothing for Generation Y: The Influences of Shopping Orientation, Fashion Orientation and Green Consumption Style", Xing Xiao Ping Lun, Vol.10, No.1, Spring, pp.019-042。 (ABI)
"The Values of College Students in Business Simulation Game: A Means-end Chain Approach", Computers & Education, Volume 58, Issue 4, pp.1160-1170.(SSCI)
(2012/2), "Manufacturing Platform of Strategic Innovation in Global Semiconductor Industry", International Journal of Business Excellence, Volume 5, Issue 1/2, pp. 21–34.
(2011), "A Study on the Goal Value for Massively Multiplayer Online Role-playing Games Players", Computers in Human Behavior, Volume 27, Issue 6, November 2011, pp. 2153-2160.(SSCI)
(2011), "In-game Advertising: Consumers’ Attitude and the Effect of Product Placements on Memory", African Journal of Business Management, 5(24), October, pp.10117-10127.(SSCI)
"Financial Performance in Taiwan’s ISO14001 EMS ", African Journal of Business Management, 5(22), September, pp.8952-8960.(SSCI)
(2010),"Key Factors for Intangible Asset Value Creation: The Empirical Study of Computer and Peripheral Firms", Chiao Da Management Review, Vol. 30, No.2, pp.1-23.(TSSCI)
(2009), "Determinants of Service Quality of Technical Support Websites: An Empirical Study from IT Companies in Taiwan", International Journal of Business and Information, Vol.4/1, June, pp.76-88.(ABI)